Every Zombie Siege unit: rarity, role and who sees hidden zombies
· 3 min read · Zombie Siege: Tower Defense

Zombie Siege has 14 units across five rarities. Here's what each one does, who can see hidden zombies and how summons work.
The game is still in development; stats may change before release.
All units
| Unit | Rarity | Role | Sees hidden 👁 |
|---|---|---|---|
| Rifleman | Common | Reliable all-rounder | from lv 3 |
| Scout | Common | Cheap and fast shooting | from lv 4 |
| Shotgunner | Common | Hits a crowd up close | no |
| Sniper | Rare | Huge range | from lv 2 |
| Grenadier | Rare | Explosions hit groups | no |
| Scrapper | Rare | Doesn't shoot, earns cash every wave | — |
| Flamer | Epic | Burns everything in front | no |
| Cryo Trooper | Epic | Slows zombies | from lv 4 |
| Minigunner | Epic | A storm of bullets | from lv 4 |
| Tesla Engineer | Legendary | Lightning jumps between zombies | from lv 3 |
| Rocketeer | Legendary | Massive rocket blasts | from lv 4 |
| Commander | Legendary | Boosts nearby units; from lv 2 gives them 👁 sight | via nearby units |
| Battle Mech | Mythic | Walking artillery | from lv 3 |
| Orbital Strike | Mythic | Hits the strongest zombie anywhere | always |
Every unit has 4 upgrade levels paid with match cash.
Hidden zombies
The Ghost Ghoul can only be hit by units with 👁. Without them, ghouls walk to the end of the road. The earliest option is a level 2 Sniper. From level 2 the Commander grants sight to every unit in range — handy when your squad can't see hidden zombies on its own.
Summons
| Rarity | Chance |
|---|---|
| Common | 55% |
| Rare | 30% |
| Epic | 11% |
| Legendary | 3.5% |
| Mythic | 0.5% |
- One summon costs 50 gems, ten cost 450 (one pull free).
- A x10 summon always includes a rare unit or better.
- If 60 summons in a row give no legendary or mythic, the next one is a guaranteed legendary.
Stars from duplicates
A duplicate isn't wasted — it adds a star. Stars 2, 3, 4 and 5 need 2, 4, 7 and 12 copies. Every star above the first adds +8% damage, so a five-star unit hits about a third harder.

A good early squad
- Rifleman and Scout — cheap backbone for the first waves.
- Sniper — range and 👁 sight from level 2.
- Scrapper pays for itself early and speeds up your other buys.
- Grenadier or Cryo Trooper against crowds.
How to start a match and the active codes are in the beginner's guide. Bosses and waves are covered in Zombies and bosses.

